NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant to deliver "photorealistic" lighting and materials in games by using neural processing. But it differs considerably from previous versions of DLSS, which were focused on using machine learning to upscale lower resolutions and generate additional frames. To help us break this down, Anshel Sag, VP and principal analyst at Moor Insights and Strategy joins us to discuss his experience with NVIDIA's DLSS 5 demos. Also, we dive into what's next for Xbox with Project Helix.
SUBSCRIBE to the Engadget Podcast:
Subscribe:
Like us on Facebook:
Follow us on Twitter:
Follow us on Instagram:
Follow us on TikTok:
Read more:
|
The era of Soviet global power may be lo...
Israel’s prime minister Benjamin Netanya...
----------------------------------------...
Melania Trump says rumours linking her t...
----------------------------------------...
Even as a two-week ceasefire takes hold,...
This quick analysis breaks down Marvell ...
Subscribe to our channel here: For the...
MAHA influencers like Jessica Reed Kraus...
Air Force crews learn to eat bugs, treat...
European politicians have called for Leb...
Nasa has launched four astronauts on a 1...
Nvidia Invests $2B in Marvell, Deepens Partnership | Bloomberg Tech 3/
Bloomberg’s Matt Miller takes a look at ...
Why does everyone hate NVIDIA’s DLSS 5 AI upscaling? | Engadget Podcas
NVIDIA started an online firestorm this ...
Nvidia Invests $2B in Marvell, Deepens Partnership | Bloomberg Tech 3/
Bloomberg’s Matt Miller takes a look at ...
Why does everyone hate NVIDIA’s DLSS 5 AI upscaling? | Engadget Podcas
NVIDIA started an online firestorm this ...