It's a confusing time right now for gaming. Video games are becoming an increasingly expensive hobby. Games are expensive to make, too, and companies want to sell the most lucrative ones they can: Sony and Microsoft are cutting jobs to refocus on blockbusters. At the same time, we’ve got more ways to play than ever: handhelds, phones, even cloud gaming is getting better. So where are we headed? Today on The Vergecast, Sean Hollister asks that question of Shuhei Yoshida, who spent 31 years at Sony playing games and figuring out what gamers will pay for.
0:00 Intro
01:05 90 Seconds on The Verge
02:36 How Has Gaming Grown?
04:35 AI Tools in Game Development
12:57 Where Will We Play Next?
14:36 Steam Machine and Handheld PCs
17:25 PlayStation on PC
21:27 Managing Finite Studios
24:35 Next Gen Pricing
32:06 The Reality of Cloud Gaming
36:10 Mobile Gaming Limits
41:14 GTA VI and Chinese Game Development
43:26 Wrap Up
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